An alarming 66% of 10-year-olds globally cannot read a simple story:

Gather
Round
was
developed
as
part
of
a
13-week
design
sprint
and
presented
in
a
high-stakes
pitch
competition
before
industry
professionals,
where
our
team
ultimately
secured
first
place.

Gather
Round
is
a
mobile
platform
that
helps
parents
transform
everyday
moments
into
literacy-rich
experiences
with
their
children.
By
combining
guided
activities,
family
scheduling,
and
progress
tracking,
the
app
encourages
consistent,
meaningful
engagement.

The
result
is
an
interface
built
for
families,
simple,
flexible,
and
supportive
making
literacy
feel
less
like
homework
and
more
like
connection.

Test the Prototype

Role

UX Researcher, UI Designer, Produt Designer, Interaction Designer, User Interviewer

Tools

Paper prototypes, Figma, Adobe Illustrator, Photoshop, After Effects, Google Forms

Collab—orators

Me: See Role
Team: Brandon, Emily, Lucas, Jenny, Vandit
User Testing Participants

Term

13-Weeks

✨Timeline, and Process🚀✨Timeline, and Process🚀✨Timeline, and Process🚀

Solution

Literacy starts at home — but parents aren’t showing up

Many
children
enter
school
without
the
literacy
foundations
they
need,
struggling
with
reading,
writing,
and
even
basic
focus.
At
the
same
time,
busy
parents
often
rely
on
technology
to
fill
the
gap,
assuming
schools
will
catch
their
kids
up.
The
result
is
a
cycle
where
screen
time
replaces
story
time,
and
children
miss
out
on
the
bonding,
structure,
and
confidence
that
family-led
literacy
provides.

Group 204
Objective

How might we

"Develop
a
digital
tool
to
help
aid
in
the
development
of
children's
literacy
skills?"

Research

Grounding Design in Reality

To
understand
user
pain
points
and
untapped
opportunities,
we
used
a
layered
research
strategy:

Research Graphic
Key Insights

Current
literacy
tools
emphasize
digital
content
delivery
but
fail
to
integrate
parents
meaningfully,
leaving
children
without
the
consistent
structure
and
support
they
need
to
thrive.

I
conducted
interviews
with
educators
and
child
&
youth
workers
to
understand
where
children
struggle
most,
and
how
parental
involvement
(or
the
lack
of
it)
shapes
early
literacy
outcomes.

01

Parental
involvement
is
inconsistent
and
often
absent.

02

Excessive
screen
time
is
displacing
fine
motor
and
literacy
skills.
Children
as
young
as
four
can
navigate
tablets
but
often
struggle
to
write
their
own
names,
highlighting
the
trade-off
between
tech
fluency
and
foundational
skills.

03

Parents
need
guidance,
not
generic
advice.
Care
workers
emphasized
that
families
want
practical,
real-life
prompts:
like
reading
during
breakfast
or
talking
about
money
while
shopping,
not
abstract
or
one-size-fits-all
activities.

04

Consistency
builds
confidence
and
connection.
Kids
thrive
when
literacy
becomes
a
shared
daily
routine.
Parents
“showing
up”
regularly
not
only
strengthens
skills
but
also
fosters
emotional
security
and
self-esteem.

Research Graphic

POEMS
observation,
empathy
mapping,
human
factors
literature
review,
Social
observing,
affinity
mapping,
&
User
testing.

Key Persona
Research Graphic
Research

Engagement Shapes Early Literacy

Insight:
Educators
and
child
&
youth
workers
consistently
stressed
that
literacy
development
begins
at
home.
When
parents
fail
to
show
up:
reading
daily,
providing
structure,
or
engaging
in
free
play
children
arrive
at
school
unprepared
and
struggle
to
adapt.

Group 204
Research

Design Implication:

Interviews
with
educators
and
care
workers
revealed
that
literacy
struggles
often
stem
from
a
lack
of
parental
structure
and
engagement
at
home.
Designing
with
this
insight
in
mind
allows
us
to:

  • Provide parents with simple, guided prompts that fit naturally into daily routines.
  • Reduce reliance on screen time by reframing literacy as play and conversation.
Group 204
Research

Refining activity flows through testing.

We
ran
multiple
rounds
of
testing
with
mid-
and
high-fidelity
prototypes,
where
respondents
navigated
the
onboarding,
goal-setting,
and
activity
scheduling
flows
using
only
visual
and
contextual
cues.
With
the
assigned
goal
of
scheduling
an
activity,
and
running
it.

Recordings
were
analyzed
to
identify
friction
points
and
improve
clarity.

Group 204
Research
Research Graphic
Research
Research Graphic
Testing + Refinement

Removing Chart-Junk!

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  • 1 Changed calendar scrolling functionality to horizontal swipe (based on multiple anecdotes form user feedback)
  • 2 Removed unnecessary graphical elements, and centered date text, and icons establishing clearer hierarchy.
  • 3 Adjusted bottom cards, and added universal navigation.

Aligning Language to Include Every Family

  • 1 User testing revealed insight that exposed: Onboarding language as misaligned, and unexclusive. Here is an example of how things changed.
  • 2 Changed text to reflect consideration of family's of all sizes.
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Refining Scheduling for Real-Life Routines!

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  • 1 User testing revealed insight that exposed: Onboarding flow didn’t account for acute meeting times.
  • 2 Expanded this screen to lead into a tertiary split flow that enabled users to select exact times on a calendar or integrate their already existing colanders from other platforms.
  • 3 Changed flow to reflect consideration of acute timeframe selection.
Solution

A Home for Family Routines.

Gather
Round’s
homepage
and
calendar
function
anchor
the
experience,
giving
parents
and
children
a
shared
space
to
plan,
track,
and
celebrate
literacy
together.


  • 1 Streamlined calendar flow makes it easy to schedule story time, activities, or reflection sessions, with quick-add and edit functions designed for busy parents.
  • 2 Horizontal timeline navigation provides a clear visual overview of daily and weekly commitments, reducing confusion and supporting forward planning.
  • 3 Homepage widgets highlight progress, goals, and upcoming activities, reinforcing consistency and helping parents see the impact of their involvement at a glance.
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Making Activities Easy to Discover and Act On.

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Helping
parents
quickly
find,
filter,
and
schedule
literacy-rich
interactions.


  • 1 Surface activities that fit the user’s schedule, reducing decision fatigue.
  • 2 Clear categorization by themes like creativity, problem-solving, and social skills makes it easy for parents to choose activities aligned with their goals
  • 3 Actionable activity cards allow parents to explore, save, or schedule with one tap.

Onboarding for Clarity and Inclusion.

Ensures
parents
and
families
of
all
types
can
set
goals,
create
profiles,
and
schedule
activities
with
ease.


  • 1 Simplified language makes the process clear and welcoming, avoiding jargon or misaligned terms.
  • 2 Progressive disclosure breaks steps into smaller actions, reducing overwhelm while guiding parents through setup.
  • 3 Flexible scheduling options allow families to pick times that fit their routines, or sync with existing calendars for convenience.
Group 204

Interactive Figma Prototype

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